![]() To load other assets, you can place the asset’s. In Unity, it will be created as a Houdini Digital Asset gameobject hierarchy which consists of several gameobjects with Houdini Engine scripts, a custom Inspector UI, generated meshes, colliders, and materials. When you do that, a Houdini session is launched in the background, and the asset will be loaded into it, then cooked. You can drag & drop the EverGreen asset into your Scene or Hierarchy window to instantiate it. You’ll find the asset file under Assets/Plugins/HoudiniEngineUnity/HDAs/Evergreen.hda in your Unity project.
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